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The thrill of K-Motorboat racing
Learn how it unfolds
Thrilling races await spectators at the boating stadium. By learning basic information about K-Motorboat racing, you can enjoy it even more.
A 600 meter lap around a racing water surface in a counterclockwise direction.
The race concludes in approximately three minutes, delivering a high-intensity and captivating experience throughout its duration.
01 Rider Confirmation
Before the race, the riders perform high-speed practice runs on the racecourse, completing up to two laps at full speed to showcase their skill and the performance of their motorboats to the audience.
02 Introduction Run Time Announcement
During the introduction run, the time taken to travel the 150m distance from the backstretch centre to the second turn mark is measured during the first or second lap and provided to the audience.
02-01 On Line Start Run and Time Announcement
To provide information about the riders' reaction speeds to the start signal and the performance of the motorboats, the time taken to cover the 335m distance from the dock to the Flying start line is measured and shared with the audience.
03 Commencement of Betting on Winning Tickets
Details are marked on the purchase slip, and race tickets are bought.
04 Closure of Betting
Once customer betting closes, the payout odds for each betting type are finalised and displayed on the digital board.
05 Race Start (Departure from Pit Area)
Once the official clock activates, six boats leave the pit area simultaneously at the start signal.
In On Line start races, the race begins as the boats leave the pit area following the start signal.
06 Standby Behaviour
This refers to the movement of motorboats after departing from the pit area until they cross the start line. There are two systems in use: the course competition system or the fixed entry system.
07 Start
The race uses the Flying start method, in which the motorboats cross the start line within 1.0 seconds while in motion.
08 Race
Once the official clock activates, six boats leave the pit area simultaneously at the start signal.
09 Arrival/Finish
Arrival at the finish line refers to the moment when the motorboats cross the finish line.
10 Confirmation of Results and Display of Confirmed Payout Odds
11 Collection of Winnings
The movement of the six boats from official the pit area until they cross the start line is referred to as standby behaviour. After departing the pit area following the start signal, riders compete to secure advantageous lanes under the course competition system, or move to their designated lanes without competition under the fixed lane entry system. Currently, the fixed lane entry system is being implemented.
It occurs between the departure from the pit area and the start of the entry run. There are six boats in numerical order in the pit area. In the fixed lane entry system, the number assigned at the pit area corresponds to the lane number, while in the course competition system, riders select their desired lane immediately after leaving the dock.
It occurs between the departure from the pit area and the start of the entry run. There are six boats in numerical order in the pit area. In the fixed lane entry system, the number assigned at the pit area corresponds to the lane number, while in the course competition system, riders select their desired lane immediately after leaving the dock.
After completing the standby run, all boats head toward the start line. The movement until they cross the start line is called the entry run. The act of moving into the chosen or designated lane is referred to as “entry.”
K-Motorboat racing does not use a stationary start like the On Line Start method. Instead, the Flying start method is employed, where boats in motion must cross the start line within a designated timeframe.
After leaving the pit area following the start signal,
riders must cross the start line within 0 to 1.0 seconds of the starting time. If they cross the start line before the start time, they are subject to the Flying (premature start) rule. If they exceed 1.0 seconds after the start time, the Late start rule applies. In both
cases, the rider is disqualified, and the affected customer's betting tickets are refunded.
Start timing is the value indicating how many seconds after the large clock's hand reaches 0 a boat's rear edge crosses the start line. For example, if the value is 0.11, it means the boat crossed the start line 0.11 seconds after 0 seconds.